What is an object?A programming representation of a physical thingThe data about a programAn instance of a classThe executable process in a class
Question
What is an object?
- A programming representation of a physical thing
- The data about a program
- An instance of a class
- The executable process in a class
Solution
An object in programming is an instance of a class. It is a fundamental concept in object-oriented programming. Objects are a way to group related data and functions that operate on that data into a single entity. They can represent physical entities, like a car or a person, or abstract concepts, like a bank account or a date.
Here's a step-by-step explanation:
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In object-oriented programming, a class is like a blueprint for creating objects. A class defines the properties (data) and methods (functions) that an object can have.
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An object is an instance of a class. When a class is defined, no memory is allocated but when it is instantiated (i.e., an object is created) memory is allocated.
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The data of an object is represented by attributes or variables, and the functions are represented by methods. For example, a car object might have attributes like color and model, and methods like start and stop.
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Each object has its own copy of the data, and methods defined in the class can access and modify this data.
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Objects can interact with each other by calling each other's methods. For example, a car object might have a method called 'crashInto' that takes another car object as a parameter.
So, in summary, an object is a programming representation of a physical thing or an abstract concept, and it is an instance of a class. It is not the data about a program or the executable process in a class.
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